It's a nice visual addition for a genre where characters often appear static. Not only do this equipment change your stats and give you new options in combat, but Regret's appearance changes to match the equipment he chooses. The options are further complemented by the presence of hundreds of weapons, armor, and accessories. Players have four classes to choose from, each reflecting their individual strengths and weaknesses, and a wealth of new powers are buried in dense skill trees unique to each class. Here the inspiration from classic RPGs like Final Fantasy is apparent. Combat is clever and responsive, but its further supplemented by a deep and engrossing system of development trees. The action RPG structure draws strongly from classics like Legend of Mana and the early Zelda games but circumvents the need for a game pad by putting the action keys and directional pads directly on the screen. While the developer Gamevil takes great pains to create a meaningful narrative, the heart of the game lies in its combat and customization systems.
The main character, Regret, is an orphan whose desire for revenge against the demon who killed his father sends him on a quest that spans a large fantasy world and reveals deeper threats working below the surface.
The first Zenonia wears its inspirations on its sleeve.
#Zenonia 5 review android#
The gamble paid off, and the Zenonia series has now expanded to six core games available on both Android and Apple mobile devices. Rather than tethering their gameplay to weekly events and random collection mechanics, Zenonia sought to bring the deep mechanics of action roleplaying games and make them work in the more limited space of a phone's screen. Overall Opinion: Before the popularization of microtransactions and gacha mechanics, Zenonia created a new template for mobile RPGs.